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1. Disassembly skill proposal - in Player Features and Ideas Discussion [original thread]
Originally by: Ki Tarra If recycling Tech 2 modules is profitiable, then something else is wrong. There is no need for this skill. There is no need for this skill now. But that might change in the future. Okay, so how about staying...
- by Raven Drake - at 2009.03.18 15:19:00
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2. Disassembly skill proposal - in Player Features and Ideas Discussion [original thread]
Placed in Industry set I guess. Required skills: Industry 3 Refining 5 Science 5 Refining Efficiency 5 Metallurgy 5 Effect: Advanced knowledge of technology allows retrieving some parts used in manufacture of equipment. Allows retrieval of 10% ...
- by Raven Drake - at 2009.03.18 14:54:00
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3. EVE Online: Apocrypha Issues Thread - in EVE Information Portal [original thread]
Edited by: Raven Drake on 13/03/2009 13:35:55 Okay. I reported that issue with fitter as a bug 74314. It seems more and more related to fitter itself than any other cause I can think of. What's wrong with this pic: https://bugs.eve-online.co...
- by Raven Drake - at 2009.03.13 13:35:00
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4. EVE Online: Apocrypha Issues Thread - in EVE Information Portal [original thread]
OKay - I have similar issues with sound - shots fired by enemy are not heard, unless I do a 'look at' from close range. Then they're heard. Possibly the volume/range code defining what player hears is screwed up. I have an odd problem with fitter...
- by Raven Drake - at 2009.03.11 19:32:00
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5. EVE Online: Apocrypha Issues Thread - in EVE Information Portal [original thread]
Lags ladies and gentelmen, lags. This looks severe - at times I takes more than 10 seconds for lag cycle. Also when I tried to left station I was left with blank screen. Had to quit, relog.
- by Raven Drake - at 2009.03.10 22:15:00
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6. New Blog: How do I build a strategic cruiser? - in EVE Information Portal [original thread]
I don't know what You'll do, but I'm naming my POS 'Deep Space Nine' ;)
- by Raven Drake - at 2009.03.10 17:53:00
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7. Mining Overhaul - in Player Features and Ideas Discussion [original thread]
Hmm, well... I think I'll add my three cents to the thread. First I want to say that I don't have 'the perfect solution' for mining. What I'd like to exist in EVE would be Mining Rigs. So far rigs exists to pretty much everything ship related exc...
- by Raven Drake - at 2009.02.22 19:02:00
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8. Active stars - in Player Features and Ideas Discussion [original thread]
Originally by: Iracham Hows about Jita goes supernova twice a day and pops any ship in space? That would definately solve the Jita lag
- by Raven Drake - at 2007.10.22 17:59:00
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9. Active stars - in Player Features and Ideas Discussion [original thread]
Originally by: Stefan F what problem does this solve? What unique game experience am I facing? Another timesink? Well, I was thinking about places with rare materials, where mining would be more risky than normal - that's one thing. Se...
- by Raven Drake - at 2007.10.21 11:27:00
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10. Active stars - in Player Features and Ideas Discussion [original thread]
Originally by: joshmorris there is a sticky for active environments up there ^^ :homersimpson:
- by Raven Drake - at 2007.10.20 22:55:00
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11. Active stars - in Player Features and Ideas Discussion [original thread]
I'm new in this town, so pardon me if similar subject have already emerged some time ago. While the whole EVE universe is an impressive work, I'd have a proposal to make. It regards star systems - stars to be more precise, but with some effects ...
- by Raven Drake - at 2007.10.20 21:03:00
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